Devlog

News from the paddock.

How Little Engines is built, what's new and what's coming next. Follow along with the RSS feed.

The undercut and overcut, explained

How the undercut and overcut win places in the pit lane, from pit loss and cold tyres to how the computer drivers in Little Engines play the pit window.

Racing tyre strategy, explained: soft, medium, hard and wet

Soft, medium, hard and wet: how racing tyres trade grip for life, why one stop or two is a simple sum, and how my computer drivers make the call.

Slipstream in racing, explained

Why a car is pulled along by the one in front on a straight, why the same air turns against it in corners, and how my computer drivers use the tow.

How racing drivers overtake, and how my computer drivers learnt to

Closing in, braking late, the inside, the outside, the switchback and the defence, then how my computer drivers build pressure, commit and leave room.

How a race broadcast director picks the shot

How motorsport TV directors choose which picture goes out, and how the director in Little Engines does the same job live, listening to its own booth.

Watch it all unfold: why I made Little Engines

Some of the best races I’ve ever enjoyed, I watched from the sofa. Little Engines is a racing game built around that feeling: sit back and watch it all unfold.

Why Little Engines isn’t a management sim

The same tyres, pit stops and standings as a motorsport management game, seen from a very different chair.

What is a race broadcast simulator?

Racing games sorted by two questions, and the nearly empty corner Little Engines was built for.

Inside the commentary booth

How the Little Engines commentary booth calls a race it has never seen before: two voices, 22,000+ recorded lines and a race that is never scripted.

Twenty-two drivers, nobody at the wheel

Every car in Little Engines is computer-driven. Here is how ratings, temperament and the car combine to give each of the 22 drivers their own racing style.

Introducing Little Engines

Little Engines is a race broadcast simulator: twenty-two autonomous drivers race for real while you direct the cameras and the booth calls it live. Coming to Steam.