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    <title>Little Engines devlog</title>
    <link>https://littleengines.app/devlog</link>
    <description>News and development notes from Little Engines, the race broadcast simulator.</description>
    <language>en-gb</language>
    <item><title>How a race broadcast director picks the shot</title><link>https://littleengines.app/devlog/how-a-race-director-picks-the-shot</link><guid>https://littleengines.app/devlog/how-a-race-director-picks-the-shot</guid><pubDate>Wed, 14 Oct 2026 16:00:00 +0000</pubDate><description>How motorsport TV directors choose shots: the gallery, the cuts and the trade-offs. Then how the director in Little Engines picks its shot live, every race.</description></item>
    <item><title>How racing drivers overtake, and how my computer drivers learnt to</title><link>https://littleengines.app/devlog/how-racing-drivers-overtake</link><guid>https://littleengines.app/devlog/how-racing-drivers-overtake</guid><pubDate>Wed, 14 Oct 2026 15:00:00 +0000</pubDate><description>How racing drivers overtake: closing in, braking late up the inside, round the outside, the switchback and defending. Then how my computer drivers learnt it.</description></item>
    <item><title>Slipstream in racing, explained</title><link>https://littleengines.app/devlog/slipstream-in-racing-explained</link><guid>https://littleengines.app/devlog/slipstream-in-racing-explained</guid><pubDate>Wed, 14 Oct 2026 14:00:00 +0000</pubDate><description>What slipstream in racing is, why the tow pays on straights while dirty air hurts in corners, and how the computer drivers in Little Engines race with it.</description></item>
    <item><title>Racing tyre strategy, explained: soft, medium, hard and wet</title><link>https://littleengines.app/devlog/racing-tyre-strategy-explained</link><guid>https://littleengines.app/devlog/racing-tyre-strategy-explained</guid><pubDate>Wed, 14 Oct 2026 13:00:00 +0000</pubDate><description>Racing tyre strategy explained: soft, medium and hard compounds, degradation and the cliff, one stop vs two, and wet tyres, with animated figures to explore.</description></item>
    <item><title>The undercut and overcut, explained</title><link>https://littleengines.app/devlog/undercut-and-overcut-explained</link><guid>https://littleengines.app/devlog/undercut-and-overcut-explained</guid><pubDate>Wed, 14 Oct 2026 12:00:00 +0000</pubDate><description>What is an undercut in racing? How pit loss, fresh tyres, warm-up and traffic decide undercut vs overcut, and how Little Engines’ computer drivers play it.</description></item>
    <item><title>What is a race broadcast simulator?</title><link>https://littleengines.app/devlog/what-is-a-race-broadcast-simulator</link><guid>https://littleengines.app/devlog/what-is-a-race-broadcast-simulator</guid><pubDate>Thu, 08 Oct 2026 14:00:00 +0000</pubDate><description>A race broadcast simulator is a racing game where the broadcast is the game and you watch it all unfold. Where it sits among racing sims and management games.</description></item>
    <item><title>Why Little Engines isn’t a management sim</title><link>https://littleengines.app/devlog/motorsport-management-sim-vs-race-broadcast</link><guid>https://littleengines.app/devlog/motorsport-management-sim-vs-race-broadcast</guid><pubDate>Thu, 08 Oct 2026 13:00:00 +0000</pubDate><description>Little Engines shares tyres, pit stops and standings with motorsport management games, but you never run a team. Here’s how the two differ, side by side.</description></item>
    <item><title>Watch it all unfold: why I made Little Engines</title><link>https://littleengines.app/devlog/racing-game-watch-it-all-unfold</link><guid>https://littleengines.app/devlog/racing-game-watch-it-all-unfold</guid><pubDate>Thu, 08 Oct 2026 12:00:00 +0000</pubDate><description>Little Engines is a racing game where you watch it all unfold: 22 computer drivers, live broadcast cameras and a commentary booth. Here’s why I made it.</description></item>
    <item><title>Inside the commentary booth</title><link>https://littleengines.app/devlog/inside-the-commentary-booth</link><guid>https://littleengines.app/devlog/inside-the-commentary-booth</guid><pubDate>Mon, 05 Oct 2026 12:00:00 +0000</pubDate><description>How the Little Engines commentary booth calls a race it has never seen before: two voices, 22,000+ recorded lines and a race that is never scripted.</description></item>
    <item><title>Twenty-two drivers, nobody at the wheel</title><link>https://littleengines.app/devlog/twenty-two-drivers-nobody-at-the-wheel</link><guid>https://littleengines.app/devlog/twenty-two-drivers-nobody-at-the-wheel</guid><pubDate>Fri, 02 Oct 2026 12:00:00 +0000</pubDate><description>Every car in Little Engines is computer-driven. Here is how ratings, temperament and the car combine to give each of the 22 drivers their own racing style.</description></item>
    <item><title>Introducing Little Engines</title><link>https://littleengines.app/devlog/introducing-little-engines</link><guid>https://littleengines.app/devlog/introducing-little-engines</guid><pubDate>Tue, 29 Sep 2026 12:00:00 +0000</pubDate><description>Little Engines is a race broadcast simulator: twenty-two autonomous drivers race for real while you direct the cameras and the booth calls it live. Coming to Steam.</description></item>
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